AoeStats
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MegaRandom

505454140Analyzed
4v4 RM · 23d ago on Sep 9, 2026· 48m 6s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇴 Lithuanians · Romania
1040
+15
🇳🇱 Slavs · Netherlands
972
+17
🇩🇪 Burgundians · Germany
963
+18
🇨🇿 Portuguese · Czechia
961
+17
🇷🇺 Berbers · Russia
1067
-20
🇨🇱 Franks · Chile
1035
-18
🇷🇺 Italians · Russia
987
-16
🇨🇳 Teutons · China
920
-13
Player eAPM Actions Feudal Castle Imperial Opening
41 1,951 14:04 22:06 43:41 ⚔ Archer Rush
40 1,919 10:38 25:14 — ⚔ Scout Rush
30 1,439 10:58 16:34 39:12 ⛏ Fast Castle
29 1,374 11:36 15:13 31:08 ⛏ Fast Castle
29 1,385 11:27 18:04 29:27 ⛏ Fast Castle
28 1,358 13:52 20:43 —
22 1,047 12:36 20:27 43:10 ⛏ Fast Castle
19 928 11:43 17:54 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
26,435 9,767 15,945 950 53,097 60,801
18,475 15,065 7,945 2,500 43,985 54,820
11,900 16,898 10,930 2,250 41,978 49,853
16,700 11,103 7,035 2,800 37,638 55,518
10,995 12,410 8,985 1,545 33,935 40,789
14,085 10,251 4,260 1,800 30,396 44,094
14,305 10,799 3,710 1,080 29,894 32,563
7,865 6,440 1,325 1,630 17,260 19,300
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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