AoeStats
← jphilkill

Black Forest

505451477Analyzed
4v4 RM · 23d ago on Sep 9, 2026· 20m 50s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Burgundians · China
1072
+15
🇧🇬 Bulgarians · Bulgaria
1038
+16
🇺🇸 Malay · United States
1034
+16
🇹🇷 Turks · Türkiye
992
+17
🇨🇳 Mongols · China
1091
-48
🇨🇱 Vietnamese · Chile
1067
-17
🇨🇳 Celts · China
1021
-15
🇩🇪 Burgundians · Germany
977
-14
Player eAPM Actions Feudal Castle Imperial Opening
42 868 10:59 15:32 — ⛏ Fast Castle
27 571 10:41 16:22 — ⛏ Fast Castle
26 548 13:17 18:08 — ⛏ Fish Boom FC
18 385 10:43 15:53 — ⛏ Fast Castle
18 380 11:52 16:13 — ⛏ Fast Castle
15 322 13:24 19:50 — ⛏ Fish Boom FC
14 286 12:06 18:34 — ⛏ Fish Boom FC
14 291 13:26 — — ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
4,450 2,779 500 950 8,679 9,055
3,600 4,619 250 200 8,669 8,983
4,375 3,083 350 375 8,183 8,089
3,200 3,825 250 100 7,375 8,994
4,000 2,705 450 165 7,320 7,993
4,325 2,445 200 100 7,070 7,864
3,315 2,110 530 520 6,475 6,622
2,725 2,361 0 175 5,261 6,421
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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