AoeStats
← jphilkill

Nomad

505428146Analyzed
4v4 RM · 24d ago on Sep 9, 2026· 78m 49s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Huns · Germany
962
+15
🇳🇱 Slavs · Netherlands
957
+15
🇦🇺 Britons · Australia
898
+17
🇦🇺 Persians · Australia
879
+18
991
-19
🇨🇳 Spanish · China
954
-17
🇨🇳 Tatars · China
900
-15
🇨🇳 Huns · China
879
-14
Player eAPM Actions Feudal Castle Imperial Opening
54 4,284 16:06 23:10 46:59 ⚔ Fish Boom FC into Scouts
34 2,682 17:00 22:02 38:33 ⛏ Fish Boom FC into Fire Galleys
21 1,637 15:53 23:14 53:00 ⛏ Fish Boom FC
20 1,611 17:06 24:12 37:41 ⛏ Fish Boom into Fire Galleys FC
20 1,540 15:08 21:31 37:48 ⚔ Fish Boom into Archers
19 1,492 16:51 24:33 35:43 ⛏ Fish Boom into Galleys FC
17 1,373 15:27 20:25 — ⛏ Fish Boom FC
12 941 16:41 25:42 45:58 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,945 33,886 8,695 5,125 73,651 76,010
23,230 26,726 15,925 5,005 70,886 102,660
13,545 31,495 13,320 2,250 60,610 84,469
19,685 14,140 19,375 5,410 58,610 68,480
20,760 18,485 13,940 3,185 56,370 66,950
23,530 12,669 14,400 5,400 55,999 59,377
19,965 11,033 14,600 3,440 49,038 74,780
8,610 6,315 2,895 3,950 21,770 24,361
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.