AoeStats
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Highland

505390722Analyzed
4v4 RM · 24d ago on Sep 9, 2026· 54m 9s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Khitans · China
1200
+13
🇦🇷 Mapuche · Argentina
1151
+15
🇮🇳 Poles · India
1146
+15
🇨🇦 Japanese · Canada
1099
+17
🇳🇿 Magyars · New Zealand
1183
-17
🇺🇸 Wei · United States
1168
-18
🇺🇸 Italians · United States
1153
-16
🇩🇪 Burgundians · Germany
984
-9
Player eAPM Actions Feudal Castle Imperial Opening
45 2,454 9:03 21:39 42:14 ⚔ Scout Rush
44 2,401 14:12 22:12 37:03 ⛏ Fish Boom into Galleys FC
34 1,857 10:49 30:51 — ⚔ Scout Rush
23 1,259 12:52 21:55 39:39 ◆ Fire Galleys FC
22 1,197 11:22 21:18 33:36
22 1,192 17:16 23:48 39:53 ⛏ Fast Castle
22 1,170 11:47 17:22 37:21 ⛏ Fast Castle
19 1,020 12:35 21:04 41:35 ⛏ Fish Boom into Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
25,955 19,270 13,615 2,680 61,520 74,500
20,190 17,795 17,245 1,655 56,885 76,390
27,460 14,919 9,605 850 52,834 60,498
21,775 16,980 6,280 2,770 47,805 61,584
20,580 16,808 5,895 3,310 46,593 54,405
11,900 19,138 12,065 2,270 45,373 52,438
15,695 11,135 10,685 855 38,370 46,687
11,405 16,369 2,925 800 31,499 35,019
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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