AoeStats
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Arena

504985828Analyzed
4v4 RM · 26d ago on Sep 7, 2026· 64m 38s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Britons · Russia
1063
+14
🇩🇪 Burgundians · Germany
1062
+14
🇧🇷 Khmer · Brazil
1040
+15
🇨🇳 Maya · China
1036
+15
🇨🇳 Franks · China
1074
-16
🇨🇳 Turks · China
1066
-16
🇨🇳 Cumans · China
1049
-16
🇨🇳 Franks · China
897
-10
Player eAPM Actions Feudal Castle Imperial Opening
34 2,172 12:02 16:05 25:56 ⛏ Fast Castle
33 2,126 11:30 15:47 30:20 ⛏ Fast Castle
24 1,554 12:25 19:05 35:53 ⛏ Fast Castle
22 1,448 10:53 14:02 28:07 ⛏ Fast Castle
20 1,304 12:23 16:56 26:17 ⛏ Fast Castle
19 1,232 11:33 27:19 36:07 ⚔ Archer Rush
17 1,096 10:38 16:29 34:16 ⛏ Fast Castle
13 817 10:56 18:11 31:32 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
57,135 32,690 17,450 1,075 108,350 133,956
36,060 28,270 23,295 1,410 89,035 102,990
34,550 29,325 18,365 4,130 86,370 102,523
31,280 28,285 17,465 6,135 83,165 107,719
19,730 35,280 21,440 6,615 83,065 90,955
35,765 31,705 12,715 2,640 82,825 106,213
33,695 28,175 13,460 1,350 76,680 90,107
26,800 11,535 17,060 5,080 60,475 84,271
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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