AoeStats
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Highland

504957017Analyzed
4v4 RM · 26d ago on Sep 7, 2026· 21m 25s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇿 Magyars · New Zealand
1185
+13
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1182
+13
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1166
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1028
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🇹🇼 Japanese · Taiwan
1128
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Player eAPM Actions Feudal Castle Imperial Opening
60 1,293 12:00 16:28 — ⛏ Fast Castle
52 1,104 11:18 — — ⚔ Scout Rush
39 841 11:07 16:01 — ⛏ Fish Boom FC
36 764 10:46 18:23 — ⛏ Fast Castle
22 470 11:00 15:28 — ⛏ Fast Castle
20 418 10:52 17:23 — ⛏ Fast Castle
20 432 15:56 — —
19 406 9:58 — —

Resources

Player Food Wood Gold Stone Spent Collected
4,625 4,207 250 525 9,607 9,949
5,275 3,272 250 200 8,997 9,475
3,050 2,988 200 130 6,368 8,051
4,050 2,149 150 0 6,349 7,130
3,265 2,597 250 35 6,147 6,906
3,085 1,641 310 380 5,416 6,350
2,875 1,955 250 80 5,160 6,174
2,825 1,580 250 265 4,920 6,152
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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