AoeStats
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Arabia

504676754Analyzed
4v4 RM · 27d ago on Sep 6, 2026· 44m 29s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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🇨🇳 Goths · China
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Player eAPM Actions Feudal Castle Imperial Opening
54 2,419 11:07 15:30 32:13 ⛏ Fast Castle
38 1,699 11:06 36:31 — ⚔ Skirms into Archers
36 1,592 9:16 21:31 26:33 ⚔ Scouts into Fast Imp
32 1,442 12:06 17:40 35:01 ⛏ Fast Castle
27 1,184 11:20 19:38 — ⛏ Fast Castle
22 974 12:10 19:52 — ⛏ Fast Castle
19 867 12:07 17:30 37:47 ⛏ Fast Castle
19 849 11:15 27:22 —

Resources

Player Food Wood Gold Stone Spent Collected
24,820 15,452 12,895 2,300 55,467 67,532
15,225 24,830 13,665 950 54,670 65,879
20,390 17,366 6,970 1,950 46,676 47,754
17,580 12,265 4,120 2,450 36,415 39,735
9,520 13,030 4,640 2,820 30,010 34,538
12,675 8,224 4,035 1,880 26,814 31,959
8,115 8,495 5,085 1,330 23,025 24,346
12,285 7,312 2,565 760 22,922 24,975
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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