AoeStats
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503355572Analyzed
3v3 RM · 1mo ago on Aug 31, 2026· 36m 48s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Franks · United States
899
+12
🇹🇷 Goths · Türkiye
833
+15
🇦🇪 Bohemians · United Arab Emirates
766
+18
🇦🇺 Mongols · Australia
829
-16
🇦🇺 Berbers · Australia
825
-16
🇦🇺 Franks · Australia
777
-13
Player eAPM Actions Feudal Castle Imperial Opening
27 997 11:33 25:36 — ⚔ Archer Rush
27 1,003 13:26 27:13 — ⚔ M@A into Skirms
16 585 11:11 19:00 35:44 ⛏ Fast Castle
14 532 13:02 21:51 32:21 ⛏ Fast Castle
14 518 11:41 21:23 — ⚔ Scout Rush
11 406 10:46 16:24 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
12,145 7,490 5,445 1,690 26,770 28,756
8,650 8,205 4,435 1,500 22,790 28,999
10,685 8,330 2,310 910 22,235 24,268
8,295 7,880 2,380 1,750 20,305 21,202
9,485 5,685 3,345 950 19,465 24,518
9,455 6,733 1,925 1,050 19,163 24,285
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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