AoeStats
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MegaRandom

508125971Analyzed
3v3 RM · 9d ago on Sep 21, 2026· 24m 3s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Byzantines · United States
1240
+14
🇺🇸 Bulgarians · United States
1225
+15
🇺🇸 Cumans · United States
1188
+17
🇦🇷 Muisca · Argentina
1237
-17
🇦🇷 Britons · Argentina
1217
-16
🇦🇷 Gurjaras · Argentina
1157
-13
Player eAPM Actions Feudal Castle Imperial Opening
38 916 9:22 19:00 — ⚔ Scout Rush
35 844 11:26 22:56 — ⚔ Archer Rush
26 622 12:04 — — ⚔ Fish Boom into Skirms
21 513 12:28 — —
19 455 10:03 14:24 — ⛏ Fast Castle
19 467 10:54 — —

Resources

Player Food Wood Gold Stone Spent Collected
5,875 2,925 1,490 0 10,290 11,127
5,220 4,235 790 0 10,245 11,143
4,055 5,290 170 150 9,665 11,059
3,750 3,667 1,470 30 8,917 10,295
2,200 4,255 1,350 100 7,905 9,791
2,910 2,436 385 100 5,831 5,662
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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