AoeStats
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Black Forest

508110681Analyzed
2v2 RM · 10d ago on Sep 20, 2026· 54m 55s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Portuguese · United States
1210
+13
🇺🇸 Bengalis · United States
1195
+13
🇦🇷 Saracens · Argentina
1147
-13
🇦🇷 Khmer · Argentina
1146
-13
Player eAPM Actions Feudal Castle Imperial Opening
26 1,442 13:28 16:54 31:49 ⛏ Fast Castle
24 1,331 14:35 18:37 35:53 ⛏ Fast Castle
23 1,275 14:50 17:51 32:51 ⛏ Fast Castle
19 1,025 13:50 25:39 30:06 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
38,375 30,653 24,800 1,800 95,628 103,742
45,375 18,980 13,955 1,705 80,015 86,879
19,500 19,522 9,605 3,855 52,482 54,807
16,520 12,369 9,515 7,700 46,104 47,511
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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