AoeStats
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Black Forest

510626145Analyzed
2v2 RM · 6h ago on Oct 1, 2026· 53m 21s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇭 Mongols · Switzerland
757
+15
🇦🇹 Persians · Austria
746
+15
🇮🇳 Teutons · India
741
-15
🇮🇳 Slavs · India
730
-26
Player eAPM Actions Feudal Castle Imperial Opening
32 1,684 15:39 20:36 39:59 ⛏ Fast Castle
30 1,605 9:52 26:21 31:50 ⛏ Fish Boom FC
16 863 10:41 21:38 33:54 ⚔ Archer Rush
11 606 15:45 25:46 38:34 ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
10,000 47,122 20,165 1,540 78,827 92,592
21,820 17,037 6,390 2,275 47,522 69,279
15,525 9,490 4,180 2,025 31,220 38,091
11,630 10,533 5,075 3,015 30,253 36,642
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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