AoeStats
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Black Forest

510620111Analyzed
2v2 RM · 8h ago on Oct 1, 2026· 46m 9s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Italians · Germany
771
+18
🇮🇳 Slavs · India
690
+40
🇮🇹 Vietnamese · Italy
808
-20
🇮🇹 Bohemians · Italy
798
-19
Player eAPM Actions Feudal Castle Imperial Opening
18 852 12:41 24:17 36:43 ⚔ M@A into Towers
17 804 10:15 21:16 30:59 ⚔ Archer Rush
16 747 14:38 25:32 37:56 ⚔ Archers into Skirms
12 561 12:38 19:32 41:03 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,845 11,111 8,135 2,255 40,346 51,925
12,855 14,530 8,130 1,850 37,365 42,948
12,675 14,176 3,555 2,090 32,496 39,294
10,480 9,469 6,355 1,595 27,899 31,892
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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