AoeStats
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Scandinavia

510445569Analyzed
1v1 RM · 18h ago on Oct 1, 2026· 31m 21s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Chinese · Argentina
679
+16
🇬🇧 Mongols · United Kingdom
673
-16
Player eAPM Actions Feudal Castle Imperial Opening
44 1,391 12:27 18:56 — ⚔ Fish Boom into Skirms
19 585 11:02 16:31 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
5,750 6,991 1,335 1,400 15,476 18,536
4,850 4,190 1,330 875 11,245 12,940
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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