AoeStats
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Coastal Forest

510438769Analyzed
2v2 RM · 16h ago on Oct 1, 2026· 57m 22s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Goths · China
803
+15
🇬🇧 Burmese · United Kingdom
798
+15
🇦🇷 Bohemians · Argentina
793
-16
🇦🇷 Khmer · Argentina
766
-14
Player eAPM Actions Feudal Castle Imperial Opening
33 1,906 11:55 19:03 51:44 ⚔ FC into Skirms into Archers
25 1,458 10:13 37:12 — ⚔ Archer Rush
24 1,387 11:59 19:53 43:11 ⛏ Fast Castle
18 1,050 11:29 26:51 43:03 ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
17,865 12,916 9,970 3,340 44,091 45,924
15,030 9,310 6,555 2,205 33,100 38,867
13,695 5,709 4,465 1,400 25,269 28,139
11,400 6,875 3,620 1,880 23,775 25,174
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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