Four Lakes
510269930Analyzed1v1 RM
·
15h ago on Sep 30, 2026·
52m 32s·
2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Win probability
xlxl's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.Compared against 54,990 analysed 1v1 players on Four Lakes.
1428651756
D
Feudal Age
11:34
vs 10:51
btm 30%
Castle Age
23:24
vs 20:09
btm 18%
Imperial Age
49:37
vs 36:23
btm 3%
eAPM
37
vs 32
top 39%
First military
18:36
vs 12:45
btm 13%
▼
Slow Castle Age at 23:24 — slower than 82% of analysed players on Four Lakes
▼
Slow Imperial Age at 49:37 — slower than 97% of analysed players on Four Lakes
▼
First military only at 18:36 (Scout Cavalry) — later than 87% of analysed players on Four Lakes
xlxl
C
Feudal Age
11:25
vs 10:51
btm 33%
Castle Age
16:56
vs 20:09
top 16%
Imperial Age
40:04
vs 36:23
btm 25%
eAPM
26
vs 32
btm 37%
First military
18:24
vs 12:45
btm 14%
▲
Fast Castle Age at 16:56 — faster than 84% of analysed players on Four Lakes
▼
Slow Imperial Age at 40:04 — slower than 75% of analysed players on Four Lakes
▼
First military only at 18:24 (Monk) — later than 86% of analysed players on Four Lakes
▲
Town centers almost never idle — 26s across the first 16:56