AoeStats
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Highland

505985112Analyzed
4v4 RM · 19d ago on Sep 11, 2026· 47m 30s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Japanese · Germany
867
+12
🇩🇪 Slavs · Germany
844
+13
🇺🇸 Turks · United States
785
+15
🇧🇷 Romans · Brazil
754
+17
🇳🇴 Byzantines · Norway
813
-16
🇹🇷 Lithuanians · Türkiye
810
-16
🇩🇪 Huns · Germany
755
-13
🇩🇪 Britons · Germany
708
-12
Player eAPM Actions Feudal Castle Imperial Opening
37 1,779 12:48 19:42 41:11 ⛏ Fast Castle
29 1,384 10:41 21:29 35:45 ⛏ Fast Castle
23 1,102 11:08 20:40 32:09 ⛏ Fast Castle
17 813 14:04 22:42 38:39 ⛏ Fast Castle
17 810 11:16 23:00 32:42 ⛏ Fast Castle
15 728 10:42 20:47 28:41 ⛏ Fast Castle
14 653 12:55 23:34 38:41 ⚔ Fish Boom into Archers
14 650 14:17 19:46 37:23 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
17,865 14,410 11,230 3,100 46,605 55,747
21,630 8,665 7,485 3,690 41,470 61,192
18,585 13,240 6,780 1,625 40,230 44,549
14,715 14,604 5,575 1,515 36,409 38,209
10,075 14,325 11,065 900 36,365 38,763
15,980 12,325 5,235 1,350 34,890 41,970
11,740 13,059 6,800 1,600 33,199 39,635
15,955 8,440 8,020 545 32,960 47,248
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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