AoeStats
← Birrën

Arena

510467927Analyzed
2v2 RM · 19h ago on Oct 1, 2026· 48m 54s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Khmer · Argentina
793
+14
🇦🇷 Chinese · Argentina
648
+20
🇺🇸 Romans · United States
731
-17
🇺🇸 Bohemians · United States
731
-17
Player eAPM Actions Feudal Castle Imperial Opening
21 1,034 11:14 21:10 34:12 ⛏ Fast Castle
17 838 11:09 16:37 26:48 ⛏ Fast Castle
13 631 11:42 16:21 — ⛏ Fast Castle
9 448 12:21 19:34 38:16 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,115 26,440 12,195 1,705 63,455 73,309
23,295 12,460 13,855 3,210 52,820 60,773
15,500 15,390 6,795 2,555 40,240 44,746
10,030 11,475 3,300 1,300 26,105 30,359
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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