AoeStats
← Birrën

MegaRandom

510249411Analyzed
4v4 RM · 2d ago on Sep 30, 2026· 17m 47s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Lithuanians · Argentina
652
+7
🇺🇸 Burmese · United States
633
+8
🇺🇸 Franks · United States
631
+8
🇦🇷 Dravidians · Argentina
624
+8
🇺🇸 Wei · United States
470
-8
🇻🇪 Portuguese · Venezuela
437
-8
🇺🇸 Spanish · United States
429
-8
🇨🇳 Celts · China
404
-7
Player eAPM Actions Feudal Castle Imperial Opening
35 614 12:17 — —
28 504 12:24 — —
13 227 11:06 — — ⛏ Fish Boom
13 238 10:33 — — ⛏ Fast Castle
12 208 10:24 — —
11 187 13:08 — —
7 123 14:28 — —
7 127 — — —

Resources

Player Food Wood Gold Stone Spent Collected
2,375 6,870 0 85 9,330 9,816
2,875 2,085 200 0 5,160 5,985
2,250 2,800 0 0 5,050 5,453
1,975 2,480 0 250 4,705 4,846
2,450 1,795 50 0 4,295 5,360
2,100 1,626 0 110 3,836 5,258
1,750 1,131 50 160 3,091 4,427
1,975 865 0 0 2,840 3,421
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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