AoeStats
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Socotra

505786099Analyzed
2v2 RM · 20d ago on Sep 11, 2026· 56m 52s· 4 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Goths · Chile
1004
+10
🇨🇴 Franks · Colombia
796
+19
🇺🇸 Chinese · United States
877
-15
🇦🇷 Mongols · Argentina
851
-34
Player eAPM Actions Feudal Castle Imperial Opening
31 1,777 12:54 29:54 48:05
29 1,660 12:09 50:02 — ⚔ Drush into Archers
25 1,438 14:51 22:53 50:51 ⛏ Fast Castle
16 927 15:29 33:58 51:07

Resources

Player Food Wood Gold Stone Spent Collected
34,995 10,054 13,415 855 59,319 63,668
15,985 14,618 6,715 875 38,193 44,912
12,450 9,180 6,420 1,840 29,890 32,749
6,335 4,809 1,975 965 14,084 13,707
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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