AoeStats
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Arena

509792814Analyzed
2v2 RM · 5d ago on Sep 28, 2026· 33m 35s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Celts · Colombia
983
+15
🇨🇴 Japanese · Colombia
924
+18
🇵🇹 Mapuche · Portugal
980
-17
🇵🇹 Italians · Portugal
943
-16
Player eAPM Actions Feudal Castle Imperial Opening
33 1,100 13:09 17:08 — ⛏ Fast Castle
29 984 10:18 18:45 — ⛏ Fast Castle
21 713 10:29 14:25 29:04 ⛏ Fast Castle
14 470 10:10 19:21 — ⚔ FC into Champis

Resources

Player Food Wood Gold Stone Spent Collected
10,170 6,960 3,655 1,500 22,285 27,926
9,395 8,055 3,275 975 21,700 21,755
9,375 5,495 3,685 680 19,235 20,684
8,240 5,820 1,385 830 16,275 17,203
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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