AoeStats
← zamithdaniel

Black Forest

509218157Analyzed
2v2 RM · 7d ago on Sep 25, 2026· 94m 59s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Turks · Türkiye
1015
+13
🇩🇴 Bohemians · Dominican Republic
998
+14
🇨🇴 Turks · Colombia
989
-14
🇨🇴 Spanish · Colombia
929
-13
Player eAPM Actions Feudal Castle Imperial Opening
50 4,761 14:00 18:32 32:32 ⛏ Fast Castle
34 3,269 11:02 17:39 32:01 ⛏ Fast Castle
31 2,965 12:35 18:19 31:54 ⛏ Fast Castle
20 1,935 13:18 17:35 31:13 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
55,410 69,292 30,095 3,655 158,452 180,371
95,620 21,089 25,440 2,685 144,834 168,023
67,960 34,506 23,645 5,350 131,461 147,079
51,425 32,445 25,225 3,625 112,720 119,006
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.