AoeStats
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Arena

509029008Analyzed
3v3 RM · 8d ago on Sep 25, 2026· 29m 1s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Celts · Colombia
979
+11
🇨🇴 Romans · Colombia
872
+16
🇨🇴 Slavs · Colombia
863
+16
🇨🇴 Cumans · Colombia
894
-15
🇨🇴 Armenians · Colombia
864
-14
🇨🇴 Franks · Colombia
848
-14
Player eAPM Actions Feudal Castle Imperial Opening
36 1,050 10:09 — —
27 785 10:38 20:00 — ⛏ Fast Castle
21 621 10:30 — — ⚔ Scout Rush
20 580 12:16 21:36 — ⛏ Fast Castle
17 500 11:07 — —
16 454 12:49 — — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
6,975 4,585 2,120 1,430 15,110 15,242
7,485 3,565 1,875 650 13,575 14,635
5,285 3,195 975 245 9,700 10,232
6,375 2,930 50 70 9,425 11,062
3,425 4,500 1,250 0 9,175 11,692
3,570 3,645 370 155 7,740 9,958
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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