AoeStats
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Black Forest

509003454Analyzed
3v3 RM · 8d ago on Sep 25, 2026· 66m 29s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Khmer · China
976
+15
🇮🇳 Turks · India
913
+18
🇨🇱 Japanese · Chile
898
+18
🇨🇴 Turks · Colombia
1016
-20
🇨🇴 Persians · Colombia
919
-16
🇨🇴 Teutons · Colombia
909
-15
Player eAPM Actions Feudal Castle Imperial Opening
35 2,349 11:56 20:01 34:36 ⛏ Fast Castle
30 1,982 10:31 17:46 31:51 ⛏ Fast Castle
20 1,322 11:43 19:50 33:52 ⛏ Fast Castle
20 1,350 12:03 16:49 33:34 ⛏ Fast Castle
18 1,230 14:11 19:56 28:13 ⛏ Fast Castle
16 1,037 10:20 16:37 30:24 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
57,085 30,110 19,820 1,190 108,205 121,547
50,445 17,430 22,720 5,050 95,645 142,543
51,160 20,702 18,205 3,010 93,077 100,230
36,895 29,905 17,880 3,610 88,290 104,093
32,915 21,159 21,010 3,265 78,349 85,961
24,845 17,630 14,615 3,065 60,155 80,432
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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