AoeStats
← zamithdaniel

Lombardia

508951323Analyzed
2v2 RM · 8d ago on Sep 24, 2026· 36m 40s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Tatars · France
1013
+16
🇨🇴 Celts · Colombia
971
+17
🇹🇷 Burgundians · Türkiye
1052
-19
🇹🇷 Tatars · Türkiye
953
-14
Player eAPM Actions Feudal Castle Imperial Opening
43 1,563 11:04 15:34 — ⛏ Fast Castle
40 1,482 10:06 15:00 — ⛏ Fast Castle
27 988 10:16 15:19 — ⛏ Fast Castle
24 878 12:05 19:46 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
10,210 8,292 3,445 1,600 23,547 26,064
10,210 6,700 4,770 100 21,780 23,534
9,775 5,131 2,845 910 18,661 19,690
6,990 5,115 1,340 1,500 14,945 15,096
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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