AoeStats
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Arena

508788856Analyzed
4v4 RM · 9d ago on Sep 24, 2026· 57m 9s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Celts · Colombia
962
+13
🇨🇴 Japanese · Colombia
932
+14
🇨🇴 Romans · Colombia
901
+16
🇨🇴 Wei · Colombia
890
+16
🇲🇽 Khmer · Mexico
952
-18
🇺🇸 Teutons · United States
887
-14
🇲🇽 Italians · Mexico
885
-14
🇺🇸 Vietnamese · United States
859
-13
Player eAPM Actions Feudal Castle Imperial Opening
58 3,298 10:39 16:24 31:05 ⛏ Fast Castle
36 2,083 11:21 16:13 33:42 ⛏ Fast Castle
33 1,882 11:45 20:14 33:02 ⛏ Fast Castle
28 1,598 10:22 17:06 36:35 ⛏ Fast Castle
19 1,059 11:13 20:08 37:21 ⛏ Fast Castle
14 816 12:07 20:45 31:32 ⛏ Fast Castle
12 693 12:17 19:15 — ⛏ Fast Castle
10 564 11:51 20:47 37:43 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,645 23,620 21,310 3,450 71,025 83,343
25,560 22,769 8,095 2,300 58,724 68,315
24,650 15,220 15,630 2,305 57,805 81,379
21,225 11,585 14,425 850 48,085 59,494
15,835 16,135 13,480 2,220 47,670 61,411
17,635 13,140 13,690 2,350 46,815 63,088
15,980 19,295 6,955 1,500 43,730 56,533
10,335 9,725 4,990 2,380 27,430 31,120
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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