AoeStats
← zamithdaniel

Black Forest

508773820Analyzed
2v2 RM · 9d ago on Sep 24, 2026· 52m 46s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Turks · Colombia
945
+18
🇨🇴 Persians · Colombia
875
+21
🇨🇴 Khmer · Colombia
1000
-63
🇦🇷 Koreans · Argentina
975
-19
Player eAPM Actions Feudal Castle Imperial Opening
34 1,798 11:02 16:14 34:25 ⛏ Fast Castle
33 1,731 11:42 18:36 33:14 ⛏ Fast Castle
28 1,461 13:10 24:58 36:33 ⚔ M@A Rush
18 924 11:24 25:38 38:31 ⚔ Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
17,620 16,382 15,705 1,925 51,632 58,398
22,685 13,582 9,025 1,975 47,267 55,084
15,640 5,898 9,425 2,960 33,923 36,586
13,210 12,587 3,640 1,975 31,412 38,554
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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