AoeStats
← zamithdaniel

Black Forest

508766276Analyzed
2v2 RM · 9d ago on Sep 24, 2026· 59m 21s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Japanese · United States
1018
+12
🇦🇷 Turks · Argentina
971
+25
🇨🇴 Turks · Colombia
959
-14
🇨🇴 Romans · Colombia
886
-11
Player eAPM Actions Feudal Castle Imperial Opening
52 3,081 13:30 17:53 33:51 ⛏ Fast Castle
42 2,493 12:42 16:50 34:21 ⛏ Fast Castle
31 1,824 12:04 19:26 33:41 ⛏ Fast Castle
31 1,861 13:01 24:44 43:52

Resources

Player Food Wood Gold Stone Spent Collected
24,825 35,471 13,710 2,090 76,096 103,556
28,680 21,327 16,550 4,865 71,422 83,842
35,470 16,583 14,525 3,130 69,708 78,556
16,215 18,798 9,135 1,110 45,258 50,656
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.