AoeStats
← zamithdaniel

MegaRandom

508744466Analyzed
2v2 RM · 10d ago on Sep 23, 2026· 44m 52s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Turks · Colombia
922
+13
🇨🇴 Magyars · Colombia
838
+17
🇲🇽 Khitans · Mexico
857
-15
🇬🇧 Byzantines · United Kingdom
849
-15
Player eAPM Actions Feudal Castle Imperial Opening
23 1,020 10:12 20:24 — ⚔ Scout Rush
23 1,031 11:52 17:38 40:12 ⛏ Fast Castle
20 906 13:34 19:26 36:24 ⚔ FC into Archers
15 665 11:09 21:37 39:13

Resources

Player Food Wood Gold Stone Spent Collected
11,235 8,160 4,210 2,225 25,830 30,653
9,495 6,805 3,390 2,700 22,390 26,223
11,295 4,645 1,865 1,095 18,900 21,481
7,345 4,515 1,010 200 13,070 16,125
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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