AoeStats
← zamithdaniel

Nomad

508741305Analyzed
2v2 RM · 9d ago on Sep 23, 2026· 25m 17s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Romans · United States
921
+15
🇧🇪 Persians · Belgium
903
+16
🇨🇴 Celts · Colombia
940
-18
🇨🇴 Wei · Colombia
851
-13
Player eAPM Actions Feudal Castle Imperial Opening
23 585 15:11 — — ⛏ Fish Boom FC
15 390 18:28 — — ⚔ Tower Rush
14 347 14:20 20:46 — ⛏ Fish Boom FC
13 330 16:30 20:58 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
6,370 4,777 2,345 650 14,142 14,857
4,100 4,105 500 950 9,655 9,751
3,150 2,894 200 565 6,809 7,356
1,850 1,605 50 350 3,855 3,893
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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