AoeStats
← zamithdaniel

Oasis

508729171Analyzed
2v2 RM · 9d ago on Sep 23, 2026· 51m 13s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Tupi · Brazil
939
+14
🇨🇴 Turks · Colombia
926
+14
🇩🇪 Magyars · Germany
892
-14
🇩🇪 Ethiopians · Germany
892
-14
Player eAPM Actions Feudal Castle Imperial Opening
26 1,348 10:17 21:47 39:45 ⚔ Scout Rush
23 1,189 9:49 23:40 37:44 ⚔ Archer Rush
22 1,138 10:48 18:43 34:45 ⛏ Fast Castle
11 555 11:14 16:39 35:03 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,780 14,280 10,625 2,360 51,045 60,698
21,325 12,924 6,495 3,450 44,194 44,925
14,790 10,453 9,335 2,800 37,378 50,826
12,085 11,933 8,315 1,785 34,118 40,129
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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