AoeStats
← zamithdaniel

Black Forest

508555290Analyzed
2v2 RM · 10d ago on Sep 23, 2026· 73m 19s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Turks · Colombia
925
+16
🇨🇴 Britons · Colombia
913
+16
🇦🇷 Bohemians · Argentina
959
-18
🇨🇱 Burmese · Chile
878
-14
Player eAPM Actions Feudal Castle Imperial Opening
42 3,044 10:46 16:33 33:02 ⛏ Fast Castle
26 1,927 10:18 16:14 — ⛏ Fast Castle
25 1,861 12:50 17:29 40:08 ⛏ Fast Castle
22 1,641 10:57 17:48 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,175 39,119 28,085 2,470 89,849 104,312
24,830 25,955 23,230 2,985 77,000 77,775
25,435 11,745 7,150 1,600 45,930 46,363
12,975 11,648 2,590 1,555 28,768 29,209
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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