AoeStats
← zamithdaniel

Black Forest

508540073Analyzed
2v2 RM · 10d ago on Sep 22, 2026· 50m 25s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Armenians · Peru
973
+16
🇵🇪 Inca · Peru
871
+20
🇲🇽 Huns · Mexico
1015
-20
🇨🇴 Turks · Colombia
928
-16
Player eAPM Actions Feudal Castle Imperial Opening
45 2,294 12:43 18:00 38:36 ⛏ Fast Castle
31 1,572 12:22 17:21 32:56 ⛏ Fast Castle
27 1,378 11:46 15:39 39:44 ⛏ Fast Castle
23 1,158 10:48 17:43 33:46 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,205 16,276 12,040 5,400 58,921 69,771
25,120 12,861 8,000 2,670 48,651 62,434
18,280 13,568 8,475 750 41,073 50,267
15,490 14,446 9,445 1,010 40,391 47,412
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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