AoeStats
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Pilgrims

508529668Analyzed
2v2 RM · 10d ago on Sep 22, 2026· 47m 46s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Turks · Colombia
914
+14
🇺🇸 Random · United States
895
+14
🇧🇷 Khmer · Brazil
866
-14
🇲🇽 Dravidians · Mexico
863
-35
Player eAPM Actions Feudal Castle Imperial Opening
31 1,499 11:54 24:42 29:43 ⚔ Scouts into Fast Imp
27 1,277 12:20 19:06 36:17 ⛏ Fish Boom
14 681 9:54 20:26 — ⛏ Fish Boom
13 601 10:19 25:45 47:42 ⚔ Fish Boom into Archers

Resources

Player Food Wood Gold Stone Spent Collected
13,960 11,745 9,910 1,630 37,245 41,202
14,600 6,150 5,320 3,175 29,245 31,617
12,680 8,747 6,085 1,625 29,137 35,768
9,950 7,740 3,525 1,700 22,915 24,765
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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