AoeStats
← zamithdaniel

Lombardia

508524281Analyzed
2v2 RM · 10d ago on Sep 22, 2026· 46m 48s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Turks · Colombia
898
+16
🇧🇷 Khmer · Brazil
847
+19
🇨🇴 Magyars · Colombia
907
-18
🇨🇴 Bulgarians · Colombia
903
-17
Player eAPM Actions Feudal Castle Imperial Opening
28 1,321 10:28 17:51 32:37 ⛏ Fast Castle
26 1,197 11:52 19:17 31:24 ⛏ Fast Castle
26 1,200 10:01 24:29 44:47 ⚔ Scout Rush
23 1,081 11:45 23:13 44:50 ⚔ Drush

Resources

Player Food Wood Gold Stone Spent Collected
16,895 15,725 6,655 1,800 41,075 45,739
14,880 6,666 6,510 3,875 31,931 40,369
13,295 6,440 7,085 2,900 29,720 37,740
11,525 7,990 5,715 1,975 27,205 34,951
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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