AoeStats
← zamithdaniel

Black Forest

508360462Analyzed
2v2 RM · 11d ago on Sep 22, 2026· 56m 37s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Britons · Colombia
897
+16
🇨🇴 Turks · Colombia
882
+16
1027
-21
🇦🇷 Franks · Argentina
751
-11
Player eAPM Actions Feudal Castle Imperial Opening
36 2,032 12:43 18:26 34:16 ⛏ Fast Castle
30 1,704 11:01 19:15 33:03 ⛏ Fast Castle
24 1,368 12:20 19:26 33:31 ⛏ Fast Castle
18 1,020 15:26 21:40 44:23 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,220 26,294 12,540 3,600 71,654 82,854
32,350 18,575 16,465 2,520 69,910 75,584
14,775 18,742 12,825 3,135 49,477 72,680
20,525 10,562 12,660 1,825 45,572 47,395
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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