AoeStats
← zamithdaniel

Black Forest

508355831Analyzed
2v2 RM · 11d ago on Sep 22, 2026· 45m 31s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Britons · Colombia
883
+14
🇨🇴 Turks · Colombia
869
+13
🇨🇦 Bohemians · Canada
841
-14
🇨🇦 Celts · Canada
816
-13
Player eAPM Actions Feudal Castle Imperial Opening
34 1,539 10:57 17:03 34:29 ⛏ Fast Castle
26 1,201 12:42 20:33 35:51 ⚔ Archers FC
24 1,101 10:48 18:20 33:02 ⛏ Fast Castle
17 762 13:33 22:19 37:26 ⚔ M@A FC

Resources

Player Food Wood Gold Stone Spent Collected
20,640 13,712 10,365 2,365 47,082 54,521
16,045 18,422 9,640 950 45,057 55,437
12,525 15,544 11,185 1,815 41,069 50,480
12,310 7,510 4,360 1,500 25,680 31,185
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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