AoeStats
← zamithdaniel

Pilgrims

508339072Analyzed
2v2 RM · 12d ago on Sep 22, 2026· 44m 14s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Japanese · Colombia
867
+16
🇨🇴 Celts · Colombia
853
+16
🇺🇸 Koreans · United States
904
-18
🇺🇸 Japanese · United States
821
-14
Player eAPM Actions Feudal Castle Imperial Opening
45 2,002 10:33 21:53 39:13 ⛏ Fish Boom into Fire Galleys FC
30 1,329 12:40 23:13 — ⚔ Fish Boom FC into Scouts
18 796 10:31 23:26 41:16 ⛏ Fish Boom FC
16 698 10:12 21:44 — ⛏ Fish Boom into Galleys into Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
12,075 12,595 7,440 1,605 33,715 41,229
11,230 13,047 4,455 1,800 30,532 34,357
8,900 10,580 2,795 1,505 23,780 28,857
4,485 7,360 1,345 500 13,690 15,599
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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