AoeStats
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MegaRandom

508249748Analyzed
3v3 RM · 11d ago on Sep 21, 2026· 41m 44s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Khitans · Germany
1056
+9
🇩🇪 Spanish · Germany
834
+17
🇩🇪 Franks · Germany
813
+18
🇦🇷 Franks · Argentina
892
-15
🇨🇴 Mongols · Colombia
868
-15
🇮🇪 Spanish · Ireland
857
-14
Player eAPM Actions Feudal Castle Imperial Opening
46 1,921 11:12 18:15 34:57 ⛏ Fast Castle
28 1,174 10:49 17:20 36:00 ⛏ Fast Castle
20 846 12:06 18:19 35:20 ⛏ Fast Castle
18 767 11:15 17:12 — ⛏ Fast Castle
10 431 11:26 23:57 34:02
10 422 11:25 17:33 38:39

Resources

Player Food Wood Gold Stone Spent Collected
13,435 11,315 9,415 2,900 37,065 40,069
14,665 11,565 5,805 1,535 33,570 36,724
12,755 7,480 6,585 1,940 28,760 30,064
10,345 9,860 4,515 2,775 27,495 29,930
10,125 8,005 4,420 1,875 24,425 26,683
7,020 6,070 1,200 1,010 15,300 16,669
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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