AoeStats
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Black Forest

508144192Analyzed
3v3 RM · 12d ago on Sep 21, 2026· 62m 18s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Mongols · United States
928
+14
🇺🇸 Khmer · United States
925
+14
🇺🇸 Bohemians · United States
910
+16
🇨🇴 Mongols · Colombia
903
-15
🇨🇴 Britons · Colombia
897
-15
🇨🇴 Magyars · Colombia
865
-14
Player eAPM Actions Feudal Castle Imperial Opening
34 2,136 11:23 15:51 40:14 ⛏ Fast Castle
26 1,600 10:07 16:40 32:52 ⛏ Fast Castle
20 1,233 13:18 18:44 38:36 ⛏ Fast Castle
16 992 10:59 19:31 35:22 ⛏ Fast Castle
11 713 13:11 19:08 30:06 ⛏ Fish Boom FC
11 664 17:37 22:04 40:47 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
41,160 24,065 22,185 1,500 88,910 114,628
19,375 39,821 15,990 3,275 78,461 91,841
25,270 34,112 13,220 2,350 74,952 88,418
18,895 28,117 20,325 4,725 72,062 85,837
16,635 28,250 16,330 2,600 63,815 79,964
21,000 18,330 14,040 1,655 55,025 74,356
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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