AoeStats
← zamithdaniel

Black Forest

508125808Analyzed
2v2 RM · 12d ago on Sep 21, 2026· 76m 38s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇦 Italians · Saudi Arabia
972
+14
🇸🇦 Franks · Saudi Arabia
911
+17
🇨🇴 Turks · Colombia
932
-16
🇨🇴 Britons · Colombia
924
-15
Player eAPM Actions Feudal Castle Imperial Opening
53 4,075 13:48 22:35 34:40 ⛏ Fast Castle
39 3,005 11:29 18:05 31:34 ⛏ Fast Castle
29 2,235 11:16 17:35 33:01 ⛏ Fast Castle
28 2,125 10:41 18:17 33:02 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
46,205 33,910 32,165 4,110 116,390 122,248
74,990 18,217 18,200 3,145 114,552 118,457
39,295 34,531 28,540 4,570 106,936 139,645
24,770 39,721 15,300 4,430 84,221 84,665
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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