AoeStats
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Black Forest

507597080Analyzed
3v3 RM · 14d ago on Sep 18, 2026· 46m 15s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Malay · Mexico
966
+13
🇨🇴 Turks · Colombia
929
+15
🇲🇽 Jurchens · Mexico
925
+15
🇺🇸 Byzantines · United States
949
-17
🇺🇸 Celts · United States
893
-14
🇺🇸 Ethiopians · United States
857
-12
Player eAPM Actions Feudal Castle Imperial Opening
31 1,442 12:10 19:57 32:57 ⛏ Fast Castle
25 1,150 10:13 18:22 30:51 ⛏ Fast Castle
18 837 12:24 18:35 28:24 ⛏ Fast Castle
15 696 13:07 19:58 32:44 ⛏ Fast Castle
13 594 15:36 27:08 41:48 ⚔ Skirmisher Rush
12 570 14:16 24:11 35:43 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,290 18,468 10,930 4,485 54,173 57,017
21,855 13,250 11,065 1,500 47,670 53,411
16,305 17,793 8,220 2,430 44,748 53,896
18,215 15,551 8,260 1,400 43,426 48,557
15,775 13,090 6,165 1,150 36,180 56,245
10,200 11,735 6,600 1,220 29,755 34,284
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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