AoeStats
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Arena

507591882Analyzed
3v3 RM · 14d ago on Sep 18, 2026· 20m 20s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇦 Spanish · Morocco
1152
+8
🇲🇦 Cumans · Morocco
1074
+11
🇲🇦 Slavs · Morocco
1026
+12
🇺🇸 Britons · United States
998
-12
🇨🇴 Celts · Colombia
954
-10
🇺🇸 Gurjaras · United States
928
-25
Player eAPM Actions Feudal Castle Imperial Opening
37 760 9:15 15:41 — ⛏ Fast Castle
22 453 12:59 — — ⚔ Scout Rush
21 417 10:16 18:31 — ⛏ Fast Castle
19 393 11:49 — —
14 286 11:19 15:08 — ⛏ Fast Castle
14 291 12:10 16:44 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
3,545 2,520 935 650 7,650 7,585
3,050 3,310 1,145 100 7,605 9,154
3,325 2,255 290 1,400 7,270 8,026
3,900 2,780 200 200 7,080 8,037
3,365 2,255 470 0 6,090 7,302
2,875 2,000 200 70 5,145 7,248
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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