AoeStats
← zamithdaniel

Lombardia

507580871Analyzed
2v2 RM · 14d ago on Sep 18, 2026· 58m 38s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇪 Khmer · Ireland
1005
+14
🇮🇪 Persians · Ireland
988
+15
🇨🇴 Turks · Colombia
969
-15
🇫🇷 Persians · France
959
-14
Player eAPM Actions Feudal Castle Imperial Opening
27 1,555 11:22 21:59 33:13 ⛏ Fast Castle
23 1,337 10:39 15:41 36:31 ⛏ Fast Castle
18 1,033 10:05 20:33 30:53 ⛏ Fast Castle
13 771 11:36 18:41 32:36 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,220 22,069 21,360 4,570 77,219 92,400
22,455 18,448 19,095 5,830 65,828 85,940
33,520 15,125 12,435 2,040 63,120 74,197
18,985 16,360 18,750 2,150 56,245 63,884
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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