AoeStats
← zamithdaniel

Black Forest

507568397Analyzed
4v4 RM · 15d ago on Sep 18, 2026· 54m 30s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Turks · Colombia
954
+15
🇺🇸 Mongols · United States
935
+16
🇩🇪 Byzantines · Germany
926
+16
🇩🇪 Bengalis · Germany
916
+17
🇬🇧 Byzantines · United Kingdom
963
-17
🇲🇽 Gurjaras · Mexico
963
-17
🇷🇴 Slavs · Romania
922
-16
🇬🇧 Turks · United Kingdom
891
-14
Player eAPM Actions Feudal Castle Imperial Opening
22 1,225 13:52 20:17 33:13 ⛏ Fish Boom FC
21 1,162 10:41 17:41 32:43 ⛏ Fast Castle
21 1,157 11:36 15:35 35:15 ⛏ Fast Castle
16 891 13:40 23:22 36:03 ⛏ Fast Castle
14 763 15:10 22:30 39:29 ⛏ Fast Castle
14 759 11:53 17:46 31:44 ⛏ Fast Castle
11 606 14:21 21:07 34:52 ⛏ Fish Boom FC
11 577 15:55 20:38 42:10 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,205 18,600 23,200 5,545 78,550 95,125
26,515 25,270 15,235 3,020 70,040 76,945
24,360 20,685 16,730 2,310 64,085 71,985
28,485 21,895 6,825 1,150 58,355 75,628
24,660 18,694 8,900 3,660 55,914 72,468
18,845 18,010 14,780 3,000 54,635 75,384
26,625 14,580 11,020 1,600 53,825 81,701
12,230 9,052 3,060 2,120 26,462 32,690
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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