AoeStats
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Pilgrims

507560937Analyzed
3v3 RM · 14d ago on Sep 18, 2026· 52m 32s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Celts · Germany
1037
+15
🇩🇪 Huns · Germany
1018
+15
🇩🇪 Vikings · Germany
1016
+15
🇸🇪 Franks · Sweden
1044
-16
🇩🇪 Magyars · Germany
997
-15
🇨🇴 Celts · Colombia
968
-14
Player eAPM Actions Feudal Castle Imperial Opening
45 2,346 10:04 21:10 36:59 ⛏ Fish Boom FC
37 1,950 9:56 21:07 32:37 ⛏ Fish Boom
28 1,495 9:35 19:15 36:45 ⛏ Fish Boom FC
19 975 13:51 25:05 39:30 ⛏ Fish Boom FC
15 779 11:07 21:55 32:15 ⚔ Fish Boom into Scouts
15 797 13:33 18:53 42:55 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,960 20,020 10,950 2,710 53,640 70,437
22,055 13,321 8,190 2,255 45,821 55,816
21,035 13,020 9,215 2,450 45,720 59,939
17,790 9,055 9,665 1,780 38,290 42,267
9,200 7,540 5,740 2,710 25,190 30,720
8,885 10,189 3,080 1,190 23,344 28,678
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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