AoeStats
← zamithdaniel

Lombardia

507553807Analyzed
2v2 RM · 15d ago on Sep 18, 2026· 48m 26s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Poles · United Kingdom
973
+16
🇬🇧 Britons · United Kingdom
965
+17
🇨🇴 Turks · Colombia
985
-17
🇲🇽 Cumans · Mexico
976
-16
Player eAPM Actions Feudal Castle Imperial Opening
35 1,713 11:01 15:13 30:40 ⛏ Fast Castle
25 1,225 11:57 21:29 31:45 ⛏ Fast Castle
24 1,159 10:01 16:38 38:14 ⛏ Fast Castle
21 1,029 11:57 19:04 32:34 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
28,410 21,654 16,000 2,350 68,414 81,076
19,200 11,195 9,075 1,775 41,245 49,174
13,965 12,415 8,525 3,480 38,385 47,165
11,315 13,098 3,710 1,700 29,823 34,288
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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