AoeStats
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Nomad

507544766Analyzed
2v2 RM · 14d ago on Sep 18, 2026· 56m 36s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Teutons · Argentina
991
+16
🇦🇷 Lithuanians · Argentina
968
+17
🇨🇴 Turks · Colombia
1002
-17
🇲🇽 Italians · Mexico
992
-16
Player eAPM Actions Feudal Castle Imperial Opening
41 2,307 15:09 25:01 40:59 ⚔ Fish Boom into Archers
25 1,387 13:46 22:09 38:40 ⚔ Fish Boom into Towers FC into Skirms
24 1,379 17:43 28:22 42:47 ⚔ Fish Boom into Towers into Archers
17 977 12:46 27:45 43:25 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
25,720 17,820 8,695 6,875 59,110 63,054
16,710 16,208 10,070 950 43,938 56,068
7,070 12,980 6,665 2,785 29,500 30,579
10,420 11,190 4,580 1,885 28,075 30,842
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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