AoeStats
← zamithdaniel

Arena

507420270Analyzed
2v2 RM · 15d ago on Sep 18, 2026· 59m 37s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Celts · Colombia
987
+15
🇨🇴 Japanese · Colombia
944
+17
🇲🇽 Britons · Mexico
1023
-18
🇨🇱 Bohemians · Chile
924
-14
Player eAPM Actions Feudal Castle Imperial Opening
33 1,944 10:27 17:59 39:40 ⛏ Fast Castle
30 1,782 10:16 18:07 39:14 ⛏ Fast Castle
25 1,481 10:14 14:12 31:26 ⛏ Fast Castle
12 717 14:04 17:45 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
17,520 23,255 15,870 2,345 58,990 68,854
22,820 12,850 13,895 3,540 53,105 58,951
21,940 13,740 13,040 925 49,645 58,705
8,545 7,020 1,505 1,530 18,600 18,338
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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