AoeStats
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Fortress

507407697Analyzed
4v4 RM · 15d ago on Sep 18, 2026· 40m 44s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Mongols · China
979
+13
🇨🇳 Italians · China
978
+13
🇲🇽 Lithuanians · Mexico
961
+13
🇳🇱 Teutons · Netherlands
816
+20
🇨🇴 Celts · Colombia
990
-18
🇦🇷 Georgians · Argentina
883
-14
🇨🇴 Romans · Colombia
878
-14
🇺🇸 Malians · United States
854
-13
Player eAPM Actions Feudal Castle Imperial Opening
31 1,245 7:36 13:18 27:29 ⛏ Fast Castle
27 1,109 6:13 11:12 26:13 ⛏ Fast Castle
22 894 5:18 18:33 31:25 ⛏ Fast Castle
20 826 9:13 15:42 33:26 ⛏ Fast Castle
20 808 6:35 11:35 28:57 ⛏ Fast Castle
19 774 7:40 18:39 — ⛏ Fast Castle
16 668 7:31 14:15 29:32 ⛏ Fast Castle
13 530 7:08 13:05 26:09 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,620 18,665 6,695 1,915 46,895 62,335
15,900 16,235 8,970 1,635 42,740 56,264
18,510 14,345 7,890 1,835 42,580 48,259
16,335 12,790 10,605 2,505 42,235 52,987
15,235 11,259 4,070 1,825 32,389 36,744
13,995 7,980 8,150 1,590 31,715 41,910
12,735 8,980 5,245 1,710 28,670 36,092
10,120 7,970 2,100 1,115 21,305 24,786
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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