AoeStats
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Oasis

507362965Analyzed
3v3 RM · 15d ago on Sep 17, 2026· 33m 34s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Wei · Argentina
1060
+17
🇺🇸 Inca · United States
1018
+18
🇨🇴 Turks · Colombia
984
+20
🇬🇧 Persians · United Kingdom
1126
-21
🇩🇪 Vietnamese · Germany
1045
-17
🇫🇷 Celts · France
1031
-17
Player eAPM Actions Feudal Castle Imperial Opening
30 1,013 12:30 24:52 — ⚔ Scout Rush
24 817 17:16 28:20 — ⚔ Scout Rush
22 724 10:31 18:20 — ⚔ Archer Rush
21 718 11:35 17:02 31:41 ⛏ Fast Castle
8 262 19:30 — —
1 40 — — —

Resources

Player Food Wood Gold Stone Spent Collected
7,950 7,065 1,770 1,195 17,980 22,940
5,365 6,130 2,415 225 14,135 15,005
5,870 4,270 1,020 1,135 12,295 14,547
5,795 3,800 400 1,075 11,070 12,135
4,205 2,660 200 430 7,495 9,214
250 50 50 0 350 250
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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